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PGs: No need for further explanation, run 4 Hades ringmaster: Usefull effect, especially for the GBT soulblast cost, but you lose consistency
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Your only ride target at grade 3 should be GBT, and you should make sure to get it by then. Lets firstly analyse the important units till now: So, after this introduction, lets get into it. When opponent is at 5 damage, you lose effectiveness due to sentinels Your main ride target (GBT) is bad as a rear guard, but there are ways to mitigate it (see further) You can't control the soul blast cost of Golden Beast Tamer (GBT) Random soul charging, you may lose important cards (heals, PGs) and not get important pieces in) Rewarding when you finally manage to master it Let's see a list of its pros and cons:Įasy to create columns with magic numbers (16k, 21k)ĥ attacks in a turn is not hard to pull offĪble to switch to defense after your multiattacking (getting to intercepts out after the attacks)
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It needs some preparation to work out (prepare the soul) and some luck (soul charging is random right now), but once it gets going it is actually very fun to play. PM is an aggressive clan able to adapt to almost any situation. What is Pale Moon (PM) and why would someone play it.
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Also this is my first guide ever, so any recommendations are welcome! Note that I have no experience with the TCG, just with Zero, but I have played quite some many games with it and have a decent grasp with the deck. Hello all! In the last few days I have seen various posts asking for deck advice or general advice with pale moon, and lets be honest, pale moon is one of the hardest decks to pilot at the moment, so I decided to make a little guide with some recommendations I have for the clan.
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